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Planning a health promotion program: Mobile app gamification as a tool to engage adolescents.
Cláudia Pernencar
Pedro Sousa
Roberta Frontini
Ricardo Martinho
Daniel Runte
Denis Mendes
Miguel Carvalho
Published in:
CENTERIS/ProjMAN/HCist (2018)
Keyphrases
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mobile apps
user experience
learning algorithm
case study
data model
domain independent