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Planning a health promotion program: Mobile app gamification as a tool to engage adolescents.

Cláudia PernencarPedro SousaRoberta FrontiniRicardo MartinhoDaniel RunteDenis MendesMiguel Carvalho
Published in: CENTERIS/ProjMAN/HCist (2018)
Keyphrases
  • mobile apps
  • user experience
  • learning algorithm
  • case study
  • data model
  • domain independent