Gamification for crowdsourced data collection in mobile usability field studies.
Silvia MalatiniLorenz Cuno KlopfensteinAlessandro BoglioloPublished in: CHItaly (2017)
Keyphrases
- data collection
- usability studies
- user experience
- mobile computing
- handheld devices
- free and open source software
- mobile devices
- sensor networks
- mobile phone
- eye tracking
- context aware
- mobile learning
- data sets
- database applications
- mobile applications
- mobile environments
- interface design
- data analysis
- usability evaluation
- published literature
- case study
- databases