Teaching object-oriented software architecture by example: the games factory.
Hermann HüniIgor MetzPublished in: OOPS Messenger (1993)
Keyphrases
- software architecture
- object oriented
- object oriented software
- software engineering
- learning games
- design patterns
- description language
- pedagogical design
- distributed systems
- software systems
- architectural design
- embedded software
- learning environment
- software development
- reference model
- video games
- digital games
- functional requirements
- programming language
- query language
- software evolution
- computer games
- data model
- high level
- game playing
- e learning
- learning process
- databases
- reverse engineering
- game development
- relational databases
- quality attributes
- commercial off the shelf
- development process
- object oriented programming
- game design
- educational games
- xml documents
- information technology
- multi agent
- machine learning