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Direct Point Rendering on GPU.
Hiroaki Kawata
Takashi Kanai
Published in:
ISVC (2005)
Keyphrases
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graphics hardware
real time
cluster of workstations
real time rendering
ray casting
graphics processors
computer graphics
high quality
d scene
volume rendering
stereo vision
gpu implementation
computer systems
image based rendering
three dimensional
implicit surfaces
ray tracing
gpu accelerated
data mining