Login / Signup
Prevalence of computer-gaming in the general population of adolescents: results from a Czech population-based survey.
Gabriel Knazek
Jaroslava Suchá
Martin Dolejs
Helena Pipová
Published in:
Behav. Inf. Technol. (2021)
Keyphrases
</>
special case
computer systems
real time
digital libraries
evolutionary algorithm
data collection
differential evolution
computer games
video games
computer technology
population size