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Prevalence of computer-gaming in the general population of adolescents: results from a Czech population-based survey.

Gabriel KnazekJaroslava SucháMartin DolejsHelena Pipová
Published in: Behav. Inf. Technol. (2021)
Keyphrases
  • special case
  • computer systems
  • real time
  • digital libraries
  • evolutionary algorithm
  • data collection
  • differential evolution
  • computer games
  • video games
  • computer technology
  • population size