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Gamification as a Learning Strategy in a Simulation of Dental Anesthesia.

Matheus Alberto de Oliveira RibeiroCléber Gimenez CorrêaFátima de Lourdes dos Santos Nunes
Published in: SVR (2017)
Keyphrases
  • learning strategies
  • online learning
  • active learning
  • professional development
  • user experience
  • human learning
  • computer aided
  • computer based instruction
  • serious games
  • college students
  • learning capabilities