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Dealing with the Emotions of Non Player Characters.
Augusto Baffa
Pedro Sampaio
Bruno Feijó
Mauricio Lana
Published in:
SBGames (2017)
Keyphrases
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video games
computer games
emotion recognition
digital libraries
affective computing
real time
real world
artificial intelligence
decision trees
bayesian networks
expert systems
learning scenarios
serious games
human behaviour