Automated and Assisted Authoring of Serious Game Scenarios.
Yohan DuvalAxel ReymonetJérôme ThomasDavid PanzoliJean-Yves PlantecJean-Pierre JesselPublished in: ICL (2) (2016)
Keyphrases
- serious games
- learning scenarios
- adaptive hypermedia
- virtual environment
- video games
- game play
- authoring tool
- educational games
- game engine
- learning processes
- semi automated
- computer games
- real world
- e learning
- game development
- learning activities
- learning objects
- design process
- game design
- intelligent tutoring
- software systems
- design principles
- knowledge base
- game based learning
- artificial intelligence
- machine learning