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Proxemics play: understanding proxemics for designing digital play experiences.

Florian MuellerSophie StellmachSaul GreenbergAndreas DipponSusanne BollJayden GarnerRohit Ashok KhotAmani NaseemDavid Altimira
Published in: Conference on Designing Interactive Systems (2014)
Keyphrases
  • game playing
  • real time
  • data sets
  • real world
  • computer vision