Clustering Player Strategies from Variable-Length Game Logs in Dominion.
Henry BendekgeyPublished in: CoRR (2018)
Keyphrases
- variable length
- repeated games
- fixed length
- two player games
- game play
- incomplete information
- minimax search
- human players
- evaluation function
- n gram
- optimal strategy
- computer games
- nash equilibrium
- board game
- game design
- game mechanics
- bitstream
- game theoretic
- statistical dependencies
- imperfect information
- stochastic games
- card game
- game theory
- game tree
- clustering algorithm
- boolean games
- multi player
- game playing
- video games
- three dimensional
- computer poker
- machine learning
- massively multiplayer online role playing games
- text compression
- serious games
- text mining
- image sequences
- image processing