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Designing and Implementing Common Market for Cross-Game Purchases between Mobile Games.
Erkki Siira
Elina Annanperä
Otto Simola
Samuli Heinonen
Jani Yli-Kantola
Jari Järvinen
Published in:
Bled eConference (2017)
Keyphrases
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mobile games
mobile devices
learning games
mobile phone
computer games
handheld devices
mobile learning
educational games
context aware
game design
learning platform