Subjective User Experience and Performance with Active Tangibles on a Tabletop Interface.
Jan B. F. van ErpAlexander ToetKoos MeijerJoris JanssenArnoud de JongPublished in: HCI (21) (2015)
Keyphrases
- user experience
- tangible user interface
- user interface
- virtual reality
- user engagement
- interface design
- user behavior
- augmented reality
- user interaction
- end users
- mobile applications
- user studies
- m learning
- emerging technologies
- mobile services
- human computer interaction
- online advertising
- information access
- user friendly
- social bookmarking
- artificial intelligence