A Technique for Collision Detection and 3D Interaction Based on Parallel GPU and CPU Processing.
Fernando TsudaLuiz Ricardo NakamuraPublished in: SBGames (2011)
Keyphrases
- collision detection
- graphics processing units
- parallel computation
- real time
- parallel implementation
- parallel computing
- general purpose
- gpu implementation
- parallel processing
- virtual environment
- parallel programming
- processing units
- computer graphics
- general purpose computing
- memory bandwidth
- multithreading
- rigid body
- graphics processors
- massively parallel
- computing systems
- deformable objects
- parallel algorithm
- level parallelism
- compute unified device architecture
- single instruction multiple data
- user interaction
- generative model
- three dimensional