Proposal and generation of endgame puzzles for an imperfect information game Geister.
Chu-Hsuan HsuehTakefumi IshiiTsuyoshi HashimotoKokolo IkedaPublished in: Entertain. Comput. (2025)
Keyphrases
- imperfect information
- human players
- game playing
- game theoretic
- opponent modeling
- perfect information
- game theory
- game tree search
- card game
- game tree
- nash equilibrium
- imperfect information games
- stochastic games
- evaluation function
- real time strategy games
- decision problems
- constraint satisfaction
- two player games
- cooperative
- finite automata
- design principles
- minimax search