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We Are All Cyborgs: Body-Machine and Body-Information in Virtual Reality Systems.
Ana Carol Pontes de França
Joaquim de Vasconcelos Pereira Neto
Marcelo Márcio Soares
Published in:
HCI (18) (2016)
Keyphrases
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virtual humans
virtual reality
virtual environment
virtual training
computer graphics
virtual space
augmented reality
computer systems
signal processing
computer vision
image processing
multimedia
data mining techniques
motion capture
photorealistic
computer animation