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Virtual worlds as settings for avatar-based innovation processes.
Niina Maarit Novak
Andreas Mladenow
Christine Strauss
Published in:
J. Serv. Sci. Res. (2014)
Keyphrases
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virtual world
virtual environment
multi user
virtual reality
physical world
virtual learning environments
mixed reality
knowledge management
virtual communities
game based learning
social context
virtual agents
virtual humans
knowledge creation