Login / Signup
Automated game balancing of asymmetric video games.
Philipp Beau
Sander Bakkes
Published in:
CIG (2016)
Keyphrases
</>
video games
game play
learning experience
educational games
computer games
game design
game based learning
game playing
learning tools
game development
game engine
serious games
adventure game
commercial games
computer aided
game mechanics