Mapping Chess Aesthetics onto Procedurally Generated Chess-Like Games.
Jakub KowalskiAntonios LiapisLukasz ZarczynskiPublished in: EvoApplications (2018)
Keyphrases
- computer chess
- game playing
- game tree
- game tree search
- board game
- imperfect information
- evaluation function
- games played
- general game playing
- two player games
- alpha beta search
- artificial intelligence
- tic tac toe
- tree search
- brute force
- computer games
- minimax search
- human players
- opponent modeling
- generation method
- coalitional games
- computer programs
- game theoretic
- game play
- automatically generated
- video games
- case study