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Exploring the effectiveness of commercial and custom-built games for cognitive training.
Shamus P. Smith
Marina Stibric
David Smithson
Published in:
Comput. Hum. Behav. (2013)
Keyphrases
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custom built
information processing
training process
training phase
training set
game theory
cognitive processes
neural network
machine learning
decision making
artificial neural networks
supervised learning
test set
video games
serious games
game playing