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Automatic computer game balancing: a reinforcement learning approach.
Gustavo Andrade
Geber L. Ramalho
Hugo Santana
Vincent Corruble
Published in:
AAMAS (2005)
Keyphrases
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computer games
reinforcement learning
pilot study
game design
game play
video games
educational games
function approximation
autistic children
learning algorithm
state space
game playing
game development
game engine
interactive storytelling
commercial games
digital entertainment
learning process
online game