Muscle-driven virtual human motion generation approach based on deep reinforcement learning.
Wenhu QinRan TaoLibo SunKaiyue DongPublished in: Comput. Animat. Virtual Worlds (2022)
Keyphrases
- human motion
- reinforcement learning
- human body
- motion capture
- optical motion capture
- image sequences
- body parts
- video sequences
- spatio temporal
- augmented reality
- motion recognition
- motion sequences
- human motion tracking
- virtual reality
- dynamical model
- human actions
- virtual environment
- human motion analysis
- gait recognition
- articulated motion
- human movement
- motion capture data
- human movements
- visual data
- state space
- motion history images
- body posture
- motion synthesis
- machine learning
- viewpoint
- motion trajectories
- human pose
- three dimensional