Speech-enabled card games for incidental vocabulary acquisition in a foreign language.
Ian McGrawBrandon YoshimotoStephanie SeneffPublished in: Speech Commun. (2009)
Keyphrases
- foreign language
- vocabulary acquisition
- vocabulary learning
- card games
- computer assisted language learning
- language learning
- computer assisted
- data structures and algorithms
- learning tools
- card game
- perfect information
- speech recognition
- educational games
- serious games
- automatic speech recognition
- foreign language learning
- target language
- learning experience
- data structure
- native speakers
- computer systems
- information extraction
- computer mediated communication
- machine learning
- blended learning
- online learning
- natural language processing