Action-based slant perception in real and virtual environments.
Nicholaos MourkoussisFiona M. RiveraTom TrosciankoKaterina ManiaRycharde HawkesPublished in: APGV (2007)
Keyphrases
- virtual environment
- virtual reality
- virtual space
- virtual world
- real environment
- multi user
- virtual agents
- physical space
- computer graphics
- physical environment
- virtual characters
- collision detection
- virtual humans
- information systems
- virtual objects
- serious games
- vision system
- virtual learning environments
- learning processes
- three dimensional
- image processing
- real world
- role play