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Action-based slant perception in real and virtual environments.
Nicholaos Mourkoussis
Fiona M. Rivera
Tom Troscianko
Katerina Mania
Rycharde Hawkes
Published in:
APGV (2007)
Keyphrases
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virtual environment
virtual reality
virtual space
virtual world
real environment
multi user
virtual agents
physical space
computer graphics
physical environment
virtual characters
collision detection
virtual humans
information systems
virtual objects
serious games
vision system
virtual learning environments
learning processes
three dimensional
image processing
real world
role play