A Recommender System for Hero Line-Ups in MOBA Games.
Lucas HankeLuiz ChaimowiczPublished in: AIIDE (2017)
Keyphrases
- recommender systems
- collaborative filtering
- line segments
- video games
- information filtering
- user preferences
- game theory
- nash equilibria
- computer games
- nash equilibrium
- educational games
- game theoretic
- weighted majority
- game design
- matrix factorization
- user profiles
- perfect information
- production line
- game development
- information overload
- neural network
- movie recommendation
- serious games
- product recommendation
- user modeling
- game playing
- cooperative