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Spezifikation von Verhalten in VR und Computerspielen.
Ralf Dörner
Paul Grimm
Christian Seiler
Published in:
GI Jahrestagung (2) (2001)
Keyphrases
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virtual reality
virtual environment
three dimensional
virtual world
virtual training
haptic device
computer vision
signal processing
virtual humans
data mining
genetic algorithm
image processing
reinforcement learning
multi agent
multi view
augmented reality