Creative Precarity in Motion: Revealing the Hidden Labor Behind Animating Virtual Characters.
EunJeong CheonShengyang XuPublished in: Conference on Designing Interactive Systems (2024)
Keyphrases
- virtual characters
- virtual environment
- social interaction
- embodied conversational agents
- serious games
- virtual humans
- cognitive architecture
- crowd simulation
- image sequences
- motion model
- case study
- space time
- moving objects
- human motion
- motion capture
- dynamic scenes
- motion patterns
- virtual world
- knowledge based systems
- mobile devices
- motion capture data
- social networks