Tangibilisation of an educational scheduling game's graphical interface: Tangibilisation de l'interface d'un jeu de formation à la planification.
Benoît LandiCatherine Pons-LelardeuxPierre LagarrigueJean-Pierre JesselPublished in: IHM (Extended Abstracts) (2021)
Keyphrases
- graphical interface
- educational games
- user friendly
- serious games
- game based learning
- game engine
- digital games
- learning games
- mobile games
- adventure game
- role play
- video games
- game design
- scheduling problem
- computer games
- educational tools
- scheduling algorithm
- game theory
- game play
- game development
- database
- uniform access
- game theoretic
- multimedia
- artificial intelligence
- command line
- game mechanics
- optimal strategy
- game playing
- learning experience
- facilitate learning
- virtual world
- user interface
- learning environment
- e learning
- pedagogical design
- parallel machines
- educational technology
- nash equilibrium
- learning analytics
- resource allocation