A voice-controlled serious game for the sustained vowel exercise.
Marta LopesJoão MagalhãesSofia CavacoPublished in: ACE (2016)
Keyphrases
- serious games
- fundamental frequency
- virtual environment
- speech synthesis
- prosodic features
- game engine
- video games
- text to speech
- design principles
- game play
- game design
- educational games
- computer games
- knowledge building
- game development
- learning processes
- learning scenarios
- authoring tool
- game based learning
- communication skills
- databases
- database
- learning experience
- emotion recognition
- digital games
- artificial intelligence