Business models for Serious Games developers - transition from a product centric to a service centric approach.
Jannicke Baalsrud HaugeStefan WiesnerRosa García SánchezPoul Kyvsgaard HansenGiusy FiucciMichel RudnianskiJon Arambarri BasanezPublished in: Int. J. Serious Games (2014)
Keyphrases
- business models
- serious games
- life cycle
- product information
- telecommunications industry
- cloud computing
- end users
- electronic commerce
- virtual environment
- case study
- communication skills
- service providers
- educational games
- game play
- mobile apps
- competitive environment
- design principles
- game development
- databases
- data management
- web services
- real world