Comparing the Performance of an Immersive Virtual Reality and Traditional Desktop Cultural Game.
Brian AnForrest MatteoMatt EpsteinDonald E. BrownPublished in: CHIRA (2018)
Keyphrases
- virtual reality
- virtual world
- virtual environment
- virtual museum
- virtual space
- virtual reality technology
- augmented reality
- computer animation
- interactive virtual
- virtual humans
- three dimensional
- serious games
- photorealistic
- computer graphics
- game theory
- computer games
- game playing
- virtual training
- game play
- video games
- tangible user interface
- virtual reality environments
- mixed reality
- multi user
- educational games
- game players
- visual data mining
- human computer interaction
- computer vision
- data mining
- real time