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Comparing the Performance of an Immersive Virtual Reality and Traditional Desktop Cultural Game.
Brian An
Forrest Matteo
Matt Epstein
Donald E. Brown
Published in:
CHIRA (2018)
Keyphrases
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virtual reality
virtual world
virtual environment
virtual museum
virtual space
virtual reality technology
augmented reality
computer animation
interactive virtual
virtual humans
three dimensional
serious games
photorealistic
computer graphics
game theory
computer games
game playing
virtual training
game play
video games
tangible user interface
virtual reality environments
mixed reality
multi user
educational games
game players
visual data mining
human computer interaction
computer vision
data mining
real time