Adequacy of Game Scenarios for an Object with Playware Technology to Promote Emotion Recognition in Children with Autism Spectrum Disorder.
Vinícius SilvaFilomena O. SoaresJoão Sena EstevesAna Paula Pereira VieiraDemétrio MatosPublished in: IHSED (2019)
Keyphrases
- emotion recognition
- autism spectrum disorder
- qualitative analysis
- computer games
- educational games
- emotional speech
- audio visual
- high risk
- human computer interaction
- video games
- expert systems
- quantitative analysis
- information fusion
- sentiment analysis
- virtual world
- facial expressions
- facial images
- emotional state
- virtual environment
- visual features
- social behavior
- computational intelligence
- face recognition