Approximate and probabilistic algorithms for shading and rendering structured particle systems.
William T. ReevesRicki BlauPublished in: SIGGRAPH (1985)
Keyphrases
- management system
- orders of magnitude
- computational cost
- high quality
- data structure
- complex systems
- optimization problems
- data mining techniques
- neural network
- exact and approximate
- shape from shading
- benchmark datasets
- constraint satisfaction problems
- worst case
- significant improvement
- learning algorithm
- distributed systems
- times faster
- mathematical models
- approximate solutions
- real time
- exact computation