Stepping over and ducking under: the influence of an avatar on locomotion in an HMD-based immersive virtual environment.
Qiufeng LinJohn J. RieserBobby BodenheimerPublished in: SAP (2012)
Keyphrases
- virtual environment
- virtual world
- virtual objects
- virtual reality
- computer graphics
- multi user
- physical environment
- real time
- mobile robot
- role play
- synthetic characters
- virtual space
- interaction model
- mixed reality
- virtual characters
- collision detection
- virtual training
- augmented reality
- virtual learning environments
- serious games
- degrees of freedom
- haptic feedback