Gamifying online entrepreneurship education and digital entrepreneurial intentions: An empirical study.
Baogui XinXiaohong MaPublished in: Entertain. Comput. (2023)
Keyphrases
- online learning
- social capital
- e learning
- digital technologies
- information and communication technologies
- real time
- higher education
- online education
- st century
- community college
- online learning communities
- information literacy
- group discussion
- engineering students
- internet technology
- science education
- digital media
- hybrid learning
- web based learning
- distance education
- digital libraries
- metadata