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Fostering Creativity in Tablet-Based Interactive Classrooms.
Hye Jeong Kim
Ji Hyeon Park
Sungae Yoo
Hyeoncheol Kim
Published in:
J. Educ. Technol. Soc. (2016)
Keyphrases
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user interaction
virtual reality
learning environment
user friendly
graphical interface
case study
computer graphics
computer technology
database
neural network
information systems
image processing
mobile devices
middle school