Design Gamification Models in Higher Education: A Study in Indonesia.
Isabel Coryunitha PanisPunaji SetyosariDedi KuswandiLia YuliatiPublished in: iJET (2020)
Keyphrases
- higher education
- hong kong
- learning technologies
- online learning
- knowledge practices
- educational contexts
- e learning
- mobile learning
- distance learning
- learning in higher education
- design process
- learning management systems
- user experience
- machine learning
- case study
- hybrid learning
- online education
- learning algorithm