Exploring the Relationship Between Game Content and Culture-based Toxicity: A Case Study of League of Legends and MENA Players.
Sercan SengünJoni SalminenPeter MawhorterSoon-Gyo JungBernard J. JansenPublished in: HT (2019)
Keyphrases
- game theory
- game play
- soccer game
- online game
- repeated games
- video games
- game theoretic
- imperfect information
- pure nash equilibria
- game players
- board game
- nash equilibrium
- robot soccer
- game playing
- multi player
- computer games
- case study
- educational games
- e learning
- games played
- human players
- test bed
- web content
- cross cultural
- small size
- serious games
- user experience
- virtual world
- website