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Particle system collision detection using graphics hardware.
Dave Knott
Kees van den Doel
Dinesh K. Pai
Published in:
SIGGRAPH (2003)
Keyphrases
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graphics hardware
collision detection
computer graphics
texture mapping
image based rendering
virtual environment
real time
processing speed
bounding box
rigid body
computer vision
graphics processing units
machine learning
viewpoint
principal component analysis
detection algorithm