A Step-by-Step Design and Development of an Integrated Educational Software to Deal with Students' Empirical Ideas about Mechanical Interaction.
Dimitrios KolokotronisChristina SolomonidouPublished in: Educ. Inf. Technol. (2003)
Keyphrases
- educational software
- software design
- active participation
- interaction design
- mechanical design
- graphic design
- software engineering
- practical experience
- design process
- formative evaluation
- computer games
- software systems
- single user
- social aspects
- human computer interaction
- user interface
- teaching methods
- educational experiences
- user centred design
- design principles
- learning experience
- case study
- engineering education
- artificial intelligence
- learning activities
- secondary education
- learning environment
- e learning