Behavioral and Physiological Assessment of a Virtual Reality Version of the MATB-II Task.
Zoe GozziVsevolod PeysakhovichAlma CantuMickaël CaussePublished in: VISIGRAPP (2: HUCAPP) (2022)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- behavioral data
- augmented reality
- three dimensional
- photorealistic
- computer animation
- interactive virtual
- virtual world
- virtual reality technology
- virtual humans
- tangible user interface
- multi sensory
- virtual museum
- digital museum
- visual data mining
- real time
- image processing
- data mining