Beat playing system based on rhythmic human motions.
Yasuhiro SuzukiRyosuke YamanishiShohei KatoPublished in: SCIS&ISIS (2012)
Keyphrases
- human motion
- motion capture
- human body
- motion sequences
- image sequences
- human motion tracking
- particle filtering
- video sequences
- spatio temporal
- motion recognition
- markerless
- body parts
- computer games
- gait recognition
- game playing
- gait analysis
- motion capture data
- articulated body
- neural network
- human pose
- motion trajectories
- articulated objects
- humanoid robot
- camera calibration
- motion primitives
- articulated motion
- viewpoint
- object recognition
- motion history images