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The effects of 5.1 sound presentations on the perception of stereoscopic imagery in video games.
Brian Cullen
Daniel Galperin
Karen Collins
Andrew Hogue
Bill Kapralos
Published in:
SD&A (2013)
Keyphrases
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video games
learning experience
educational games
game play
game design
game playing
learning tools
learning achievement
computer games
game engine
high resolution
depth cues
computer vision
augmented reality
image data
three dimensional
game based learning
commercial games
game development
serious games
multimedia