Exploring How Tangible Tools Enable Collaboration in a Multi-touch Tabletop Game.
Tess SpeelpenningAlissa Nicole AntleTanja DoeringElise van den HovenPublished in: INTERACT (2) (2011)
Keyphrases
- multi touch
- multi user
- single user
- social learning
- virtual world
- digital signage
- information sharing
- hardware and software
- collaborative learning
- augmented reality
- multimedia
- game theory
- computer games
- game play
- nash equilibrium
- video games
- serious games
- multi channel
- machine learning
- collaborative activities
- low cost
- knowledge base