Login / Signup
An Augmented Reality-Based Application Relying on the Use of Tangible User Interfaces for English Teaching to Children Between 10 and 12 Years.
Liliana Rodríguez-Vizzuett
Josefina Guerrero García
Iván Olmos Pineda
Published in:
HCI-COLLAB (2019)
Keyphrases
</>
augmented reality
human computer interaction
virtual objects
mixed reality
virtual reality
real environment
tangible user interface
machine learning
artificial intelligence
user interface
input device
live video