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An Augmented Reality-Based Application Relying on the Use of Tangible User Interfaces for English Teaching to Children Between 10 and 12 Years.

Liliana Rodríguez-VizzuettJosefina Guerrero GarcíaIván Olmos Pineda
Published in: HCI-COLLAB (2019)
Keyphrases
  • augmented reality
  • human computer interaction
  • virtual objects
  • mixed reality
  • virtual reality
  • real environment
  • tangible user interface
  • machine learning
  • artificial intelligence
  • user interface
  • input device
  • live video