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Toward a persuasive mobile application to reduce sedentary behavior.

Saskia van DantzigGijs GeleijnseAart Tijmen van Halteren
Published in: Pers. Ubiquitous Comput. (2013)
Keyphrases
  • mobile applications
  • mobile phone
  • mobile devices
  • user experience
  • mobile users
  • mobile environments
  • m learning
  • smart phones
  • end users
  • location based services
  • context aware
  • mobile learning