Real-Time Video Based Motion Capture as Intuitive 3D Game Interface.
Yoshiaki YakazawaYoshihiro OkadaKoichi NiijimaPublished in: GAME-ON (2002)
Keyphrases
- motion capture
- real time
- markerless
- human body
- human motion
- human motion capture
- multi view
- computer animation
- human figure
- computer graphics
- human computer interaction
- pose tracking
- motion capture data
- human movement
- markerless motion capture
- vision system
- user interface
- motion tracking
- articulated human motion
- humanoid robot
- virtual world
- three dimensional
- body movements
- pose estimation
- monocular video sequences
- microsoft kinect