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Analysis and review of apps and serious games on mobile devices intended for people with visual impairment.

María Isabel Torres-CarazoMaría José Rodríguez-FórtizMaría Visitación Hurtado-Torres
Published in: SeGAH (2016)
Keyphrases
  • mobile devices
  • serious games
  • mobile phone
  • databases
  • artificial intelligence
  • knowledge base
  • learning environment
  • virtual environment