A tele-immersive, virtual laboratory approach based on real-time streaming of 3D scene sequences.
Stephan OlbrichHelmut PrallePublished in: ACM Multimedia (2001)
Keyphrases
- d scene
- virtual laboratory
- real time streaming
- virtual reality
- virtual environment
- single image
- depth map
- e learning
- virtual world
- virtual lab
- distance education
- engineering education
- learning environment
- high speed networks
- optical flow
- client server
- multipath
- computer graphics
- key technologies
- learning experience
- three dimensional
- multimedia