The Synthesis Problem for Repeatedly Communicating Petri Games.
Paul HannibalErnst-Rüdiger OlderogPublished in: Petri Nets (2022)
Keyphrases
- program synthesis
- game theory
- computer games
- perfect information
- video games
- nash equilibrium
- game design
- weighted majority
- nash equilibria
- simulation game
- database
- functional programs
- learning agents
- video sequences
- communication channels
- game theoretic
- texture synthesis
- game play
- worst case
- search algorithm
- monte carlo tree search
- image sequences
- real time