Full-Body Portable Virtual Reality for Personal Protective Equipment Training.
James Coleman EubanksVeena SomareddyRyan P. McMahanAlfonso A. LopezPublished in: HCI (10) (2016)
Keyphrases
- virtual reality
- virtual training
- virtual environment
- computer graphics
- virtual humans
- three dimensional
- computer animation
- augmented reality
- photorealistic
- virtual reality technology
- virtual museum
- virtual world
- interactive virtual
- human body
- visual data mining
- multi sensory
- training set
- virtual space
- force feedback
- computer interface
- tangible user interface
- real time
- collaborative virtual environments
- online learning
- image processing